Cyberpunk 2077 runs above 120fps at 4K in full path tracing using DLSS 4 and Frame Generation on Nvidia’s RTX 5080 – should we be concerned about game dev optimization?



  • Cyberpunk 2077 runs above 120fps at 4K in full path tracing on an RTX 5080
  • Performance was achieved while using DLSS 4 and the current Frame Generation
  • Multi Frame Generation could boost frame rates even higher

Nvidia’s reveal of the RTX 5000 series lineup has come with the expected painful price tag for the flagship RTX 5090 – but with DLSS 4 and Frame Generation, its little brother the RTX 5080 looks set to be a powerhouse in demanding games like Cyberpunk 2077.

Highlighted by Digital Foundry’s Cyberpunk 2077 analysis on the RTX 5080, CD Projekt Red’s 2020 mega-hit runs above 120fps at a 4K resolution with full path tracing enabled using DLSS 4 and Frame Generation. This figure had to be extrapolated by Digital Foundry, as the footage doesn’t show an actual framerate but rather the progressive percentage boosts to the base framerate with two, three, and four generated frames being inserted between each rendered frame.

While it’s yet to be seen whether this generational performance boost over the RTX 4080 mostly stems from the RTX 5080’s raw performance capabilities or DLSS 4’s new Multi Frame Generation feature, it’s good news for both RTX 5000 and 4000 series owners with access to DLSS 4 and Frame Generation (despite the additional latency, even with the new Reflex 2 feature for lower latency) – but it could spell trouble for the optimization for future PC ports.

Image of Digital Foundry's analysis of Cyberpunk 2077 on an RTX 5080

(Image credit: Digital Foundry)

DLSS 4 and Frame Generation is great, but I’m very concerned about optimization for future PC ports



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